After successful completion of the course, students are able to understand the most crucial aspects of virtual reality applications, such as interaction, tracking, locomotion and multi-user applications. They have experience with the selected VR devices and are able to design and implement interactions with the virtual environment and other users.
The course consists of three fixed assignments followed by a project phase during which each student group will implement a small application (e.g. game, serious game, interactive experience, etc.) for two simultaneous users. Students participate in the course in groups of two.
Each group will get the following devices for the duration of the course:
1x HTC VIVE Head Mounted Display + Tracking System 1x Oculus Quest Head Mounted Display
The course will be held remotely. Personal presence at the institute is only intended for borrowing and returning the hardware, as well as, if possible, submission of the final project.
An online tutorial will take place before the start of each assignment and the project phase. Links at which the tutorials can be accessed can be provided at a later date via TISS and TUWEL. The course will end with the hand in of the developed VR application and the borrowed hardware. The "hand in" of the developed project will take place, if possible, at the institute. Otherwise each student group will explain the functionality to the course leaders and live-test it during a remote session. The borrowed hardware will be returned either directly after presenting the final project at the institute or according to a time schedule provided in TUWEL.
Each assignment comes with obligatory tasks and optional bonus tasks that are worth a few extra points. Bonus tasks do not substitute the obligatory tasks. Bonus points can be used during the final points calculation to compensate for some points lost. Late submission of the assignment has points penalty.
The TUWEL forum is used for the organization of the course. Please use the forum within the TUWEL course for questions and support.
All assignments will be carried out in groups of two. Each group will need at least one laptop or PC that meets the requirements for HTC Vive (see Hardware). Groups are formed and graded in TUWEL.
LVA Tutorials at 11:00 (punctual!) to approx. 12:30 - ONLINE at
https://tuwien.zoom.us/j/95471775178?pwd=S3lYa0VTVTZoMy9iNm1Vb3NjUEhaUT09
LVA preliminary meeting (VO + UE) on 1.10.2021 at 11:00 (punctual!) to approx. 12:30 ONLINE at
https://tuwien.zoom.us/j/8143562168?pwd=N2dQU2NyQnNQczZLY0U0NnZ6ZUVvQT09
The preliminary online meeting gives a chance to meet and will provide an overview of the topics of the corresponding lecture AND details about the VR UE lab exercise.
The programming of the assignments is based on Windows 10 and Unity 3D game engine.
You can use your own laptops/workstations. Each group will need at least 1 powerful PC that is HTC Vive compatible (we recommend having one per HMD). The official minimum requirements for HTC Vive are:
GPU: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better CPU: Intel i5-4590, AMD FX 8350 equivalent or betterRAM: 4 GB or moreVideo Output: HDMI 1.4, DisplayPort 1.2 or newerUSB Port: 1x USB 2.0 or better port
Please contact us as soon as possible if your group doesn't have an HTC Vive compatible PC.
All information for course members (software, assignments, tutorial slides, calendar with lending dates, tutorial dates, and all deadlines) can be found in TUWEL.
The course will be graded based on the points received for each of three basic tasks (25 points each) and a project (75 points).
The total sum of the points (maximum 150 points) is used for grading according to the following breakdown:G1 "very good" >= 132 points (88%),G2 "good" >= 113 points (75%),G3 "satisfactory" >= 94 points (63%),G4 "passed" >= 75 points (50%),G5 "not passed" < 75 points.
ATTENTION:
Due to the limited number of participants, the registration to the course is confirmed manually upon submitting a brief idea (1 paragraph, not binding) for the final project (2 VR users = multi-user application) as well as a screenshot of the result of the VR performance test to vrue@list.tuwien.ac.at until the de-registration deadline.
Enrollment is done on the "first come - first served" basis as soon as possible. Master students and complete submissions have priority.After the deregistration deadline all registered students are guaranteed to get a grade at the end of the course.Last registrations will be confirmed within THREE DAYS AFTER the Deregistration deadline MANUALLY. No automatic course enrollment! If you have any questions, please, contact us -> vrue@list.tuwien.ac.at
The student has to be enrolled for at least one of the studies listed below
Programming skills (C#, C++), basic computer graphics knowledge