After successful completion of the course, students are able to finish an individual project where a prototypical application or artefact ist developed, driven by a user-centered design process. The result is the artefact itself as well as the learning of a user-centered design process.
Students enhance their knowledge on qualitative research methods to obtain design requirements and goals. They learn how to meet these requirements by designing a working technical artefact.
Technical and methodological knowledge:
• Incorporation of design goals into the development process of technical artefacts
• Implementation of a design draft by continuously involving the users
• Analysis and refinement of design through iterative development
Cognitive and practical skills:
• Understanding of the complexity of (interaction) design
• Evaluating the feasability of design ideas and artefacts
• Implementation of design concepts in software for end users, including the creation of a report, a manual and/or instructions that enable the users to use the artefact to its full extent
• Professional presentation and showcasing of the student's work to stakeholders and potential users in the real world setting of the aspern.mobil LAB
Social, innovation, and creativity skills:
• Understanding the difference in approach between designers and programmers
• Translation and mediation between the contexts of design and software engineering and alignment of best practices
Content:
• Multimedia software engineering processes
• Incorporation of design in software development
• Implementation of design in applications and websites
• Change management for design and software (project managemen)
• Agile processes for design and software development
This course allows the students to study and implement user-centered methods. These methods have to fit the project requirements. Methods include interviews, testing of prototypes, sketching, mockups, workshops, cultural probes, etc.
Preliminary meeting: 2 October, 2019, 13:00, Seminar room FAB 01 B
In winter term 2019/20 the course "Project in Media and Human Centered Computing 1" will be connected to the urban mobility laboratory aspern.mobil LAB and the broader context of the Smart City Seestadt Aspern topic- and context-wise.
Supervision and feedback will be conducted by an interdisciplinary team and based on information exchange with local stakeholders, potential users, and funding bodies.
This provides students with the opportunity to conduct a project with real-world requirements, the opportunity of a workspace on the ground, resources and contacts to users.
There will be regular, roughly bi-weekly, meetings with the supervising team at TU Wien. Additionally, there are three events on the ground in Seestadt Aspern, each taking around 3 hours on late afternoon/evening:
- 23.10.2019, 13:00 - 15:00: Introduction to Seestadt Aspern and exploratory walk in the urban development area. Introduction to the aspern.mobil LAB. Meeting point: OPEN.mobil LAB, Sonnenalle 26, Seestadt Aspern, 1220 Vienna
- 20.11.2019, 17:00 - 19:30: Public interim presentation with users at the OPEN.mobil LAB.
- 29.01.2019, 17:00 - 20:00: Public final presentation and showcasing to project partners of the aspern.mobil LAB, potential funding bodies and users. Subsequent informal wrap-up.
The course "Project in Media and Human Centered Computing 2" in the subsequent summer term provides the opportunity to further develop and refine the project, potentially with funding support by the aspern.mobil LAB and its corporate partners.
Students can conduct a project based on provided topics. As an alternative, students can conceptualize their own project if it focuses on digital tools, digital methods, software for mobility research, participatory urban research, requirements and needs of users in the setting of Seestadt Aspern.
Potential topics:
• Community wearable to gather environmental data
• Mixed Reality paths on the aspern.mobil LAB research mat using the Microsoft Hololens
• Seestadt Aspern Hololens App
• Detection of transport mode via smartphone app
• Analysis tool for traffic analysis
• Analysis of eMobility movement data
• aspern.mobil LAB smartphone app
• mood barometer - real time survey tool
• community mapping and tracking app
• topic chosen by student in accordance with the supervising team
Joining the field trip to the Ars Electronica Festival on 6 September, 2019 (LVA 193.057) and/or participating the final public presentation with project partners, citizens of Seestadt Aspern and local stakeholders can also be useful as inspiration for this course and provides additional context (local needs, potential cooperations, etc.).
ECTS breakdown:
• 24 hours participation in meetings, presentations, and feedback sessions
• 126 hours individual and group work, including documentation, presentation preparation, final report