188.981 Strategy Game Programming
This course is in all assigned curricula part of the STEOP.
This course is in at least 1 assigned curriculum part of the STEOP.

2018W, VU, 2.0h, 3.0EC, to be held in blocked form

Properties

  • Semester hours: 2.0
  • Credits: 3.0
  • Type: VU Lecture and Exercise

Aim of course

  1. Students understand the fundamental setting of strategy games.
  2. Students understand the fundamental algorithms of AI game engines.
  3. Students have experience in the implementation of the Minimax algorithms and related heuristics.
  4. Students have experience in the implementation of Monte Carlo Tree Sampling and related heuristics (UCB1, RAVE, etc.).

Subject of course

  1. Lecture block: Setting, fundamental algorithms, heuristics, applications, state of research
  2. Lab course: Goals, task, introduction into the programming environment, practical hints

Additional information

Pedagogic concept

  • Frame of knowledge transfer with lecture block at the beginning an exam at the end of the lecture
  • Exploration of lecture contents in a lab project in groups of 2-3 students
  • Application of state of the art visualization and seminar methods for enabling student participation during the lecture
  • Application of an open forum for knowledge exchange over groups during the lab course

ECTS Breakdown

Description                       ECTS  Hours
---------------------------------------------
Preparation                       0.04    1.0
Lecture                           0.32    8.0
Preparation of the Group Project  0.04    1.0
Group Project Work                2.60   65.0
---------------------------------------------
Total                             3.00   75.0

Lecturers

Institute

Course dates

DayTimeDateLocationDescription
Thu10:00 - 11:0004.10.2018Seminarraum FAV 01 C (Seminarraum 188/2) Pre-Lecture Meeting
Tue09:00 - 12:0023.10.2018Seminarraum FAV 01 C (Seminarraum 188/2) Lecture
Course is held blocked

Examination modalities

Teamwork: Implementation of a game AI in Java

Course registration

Begin End Deregistration end
14.09.2018 00:00 22.10.2018 16:00 22.10.2018 16:00

Curricula

Literature

No lecture notes are available.

Previous knowledge

  • Good knowledge in software development with Java
  • Fundamental knowledge in the area of artificial intelligence
  • Experience in strategy game playing

Miscellaneous

Language

if required in English