Based on three smaller assignments the understanding of object tracking, virtual reality environments, 3D interaction and networking in distributed virtual environments are trained. After this initial training phase a more complex project is implemented.
The initial phase until end of November trains the understanding of the underlying technology. In this phase, talks are given by the course leaders to understand the theoretical background of the underlying technology. In the second phase (until the end of December) a complex virtual reality application is implemented. All exercises will be done in groups of two. Each group will get the following devices:
1x HTC VIVE Head Mounted Display + Tracking System
1x 3D-Controller Leap Motion
ECTS Breakdown - 4 ECTS = 100h
- 4h: Setup and calibration of system
- 90h: Development and implementation
- 6h: Attending tutorials
Mentoring & Support
For help and support the TUWEL forum is used. Please ask your questions to the lectures/tutors there. For last assignment additional help session with the tutors will be offered.
Grading
For all grading deatils, see indruduction slides (TUWEL).
Organization
All assignments will be carried out in groups of two. Each group will need at least one laptop ot PC that meets requirements for HTC Vive (see Hardware).
Software & Hardware
Software
Programming of the assigmenents is based on Win7/8/10 32/64bit and a game engine Unity3D (optionally Unreal) .
Hardware
You can use your own laptops/workstations. Each group will need a powerful PC that is HTC Vive compatible. The official minimum requerements for HTC Vive are:
GPU: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
CPU: Intel i5-4590, AMD FX 8350 equivalent or better
RAM: 4 GB or more
Video Output: HDMI 1.4, DisplayPort 1.2 or newer
USB Port: 1x USB 2.0 or better port
From our experience HTC Vive might work also with slightly less powerful PCs, however that has to be tested separately. For 2-3 groups without a compatible PC we might offer an access to a VR-lab for the duration of the course on the "first-come first-served" basis.
Please, contact us as soon as possible if your group doesn't have HTC Vive compatible PC.
More Information
All information for course members (software, assigments, tutorial slides, calendar with lending dates, tutorial dates and all deadlines) can be found in TUWEL.
All four assigmnets are handed in electronically by uploading in TUWEL. Please, ask your questions there.
Aditionally, a mandatory interview takes place at the end of the term, discussing the finalproject.
The student has to be enrolled for at least one of the studies listed below