188.456 Virtual and Augmented Reality: Advanced Topics
This course is in all assigned curricula part of the STEOP.
This course is in at least 1 assigned curriculum part of the STEOP.

2023S, PR, 2.0h, 3.0EC

Properties

  • Semester hours: 2.0
  • Credits: 3.0
  • Type: PR Project
  • Format: Online

Learning outcomes

After successful completion of the course, students are able to analyse an individual problem in the field of Virtual- and Augmented Reality, to design an according solution and implement a prototypical application or artefact.

Subject of course

In this course students will study a particular topic within Advanced VR/AR, either alone or in small groups.

Topics:

The topics include (but are not limited to):

  • 3D interaction (e.g., mid-air interaction in immersive applications through hand tracking)
  • Multimodal user interfaces (e.g., integration of sensor data und multisensory feedback like haptic + visual
  • Perceptional illusions in immersive environments (e.g., rubber hand illusion, redirected reaching, or redirected walking)
  • Video-see-through head-mounted displays (HMDs) for more flexible creation of Mixed Reality experiences (e.g., Augmented Virtuality)
  • Use of state-of-the-art hardware (e.g., Valve Index, Vive Pro, Oculus, LeapMotion, PerceptionNeuron, Virtualizer..)

Students are invited to propose their own project ideas.

The preferred development environment is Unity3D (C#), with respective plugins, frameworks and IDEs, depending on the particular topic.

Teaching methods

In the first phase, a short written concept of the application or artefact is composed and discussed with the instructors. In the second phase, the hardware and software components are defined and implemented. Suitable lab equipment is provided and may be borrowed, if needed. In the final project phase, the prototype of the application or artefact will be evaluated and/or demonstrated and presented in a short demo-video.

Regular project meetings with the instructors are planned, to provide feedback and guidance.

Mode of examination

Immanent

Additional information

Appointments in SS 2021:

  • Introductory briefing as announced in course date list
  • Regular project meetings by individual arrangement

ECTS Breakdown: 3 ECTS = 75h

15h  Concept formulation (research, polish idea, draw up a HW/SW concept)
55h  Implementation of alpha prototype
  4h  Preparation of presentation/demo and video
  1h  Presentation of concept and prototype
------
75h

Lecturers

Institute

Course dates

DayTimeDateLocationDescription
Mon10:00 - 11:0013.03.2023 https://tuwien.zoom.us/j/4128277083?pwd=Zy8rQUp1dHg2NHMwOXlFY1huSUJpQT09 (LIVE)Vorbesprechung
Fri14:00 - 16:0017.03.2023 https://tuwien.zoom.us/j/4128277083?pwd=Zy8rQUp1dHg2NHMwOXlFY1huSUJpQT09Tutorial 1
Thu14:00 - 16:0023.03.2023 https://tuwien.zoom.us/j/4128277083?pwd=Zy8rQUp1dHg2NHMwOXlFY1huSUJpQT09Tutorial 2
Thu14:00 - 16:0030.03.2023 https://tuwien.zoom.us/j/4128277083?pwd=Zy8rQUp1dHg2NHMwOXlFY1huSUJpQT09Tutorial 3
Fri14:00 - 16:0031.03.2023 https://tuwien.zoom.us/j/4128277083?pwd=Zy8rQUp1dHg2NHMwOXlFY1huSUJpQT09Tutorial 4 (if needed, TBC)

Examination modalities

The assessment of the final prototype at the time of presentation/delivery contributes most strongly to course grade (approx. 80%). The remaining evaluation is based on the quality and completeness of the concept and video (approx. 10% each).

Exams

DayTimeDateRoomMode of examinationApplication timeApplication modeExam
Mon10:00 - 18:0024.06.2024 Holodeck roomassessed01.04.2024 10:00 - 23.06.2024 23:00TISSProject presentations
Mon10:00 - 18:0023.06.2025 Holodeck roomassessed31.03.2025 10:00 - 22.06.2025 23:00TISSProject presentations

Course registration

Begin End Deregistration end
16.01.2023 00:00 16.03.2023 23:00 19.03.2023 22:00

Precondition

The student must have at least 1 of the course(s) completed listed below:

Curricula

Study CodeObligationSemesterPrecon.Info
066 932 Visual Computing Mandatory elective
066 935 Media and Human-Centered Computing Mandatory elective
066 936 Medical Informatics Mandatory elective

Literature

No lecture notes are available.

Previous knowledge

Prerequisites are the VO + UE Virtual and Augmented Reality or corresponding experience with VR/AR.

Preceding courses

Language

if required in English