188.369 Virtual and Augmented Reality
This course is in all assigned curricula part of the STEOP.
This course is in at least 1 assigned curriculum part of the STEOP.

2022W, VO, 2.0h, 2.0EC
TUWEL

Properties

  • Semester hours: 2.0
  • Credits: 2.0
  • Type: VO Lecture
  • Format: Presence

Learning outcomes

After successful completion of the course, students are able to...

• design, implement and evaluate AR/VR applications with innovative interfaces
• develop state-of-the-art collaborative and distributed virtual and augmented reality
applications with modern 3D input and output devices

Methodical competencies:
• new ways of interaction, new interfaces
• tracking technologies
• display technologies
• distributed VR/AR systems
• basic concepts such as tracking, stereo rendering techniques, distributed graphics,
3D input...
• use of VR/AR technologies in different contexts and its implications


Social Compentencies:

  • Self-organisation, initiative and personal responsibility
  • Increase of individual creativity and innovation potential (curiosity)
  • Problem formulation and problem solving competence
  • Communication and critical ability
  • Reflection on one's own abilities and limits
  • Competence for teamwork and assumption of responsibility in complex projects

Subject of course

  • Virtual Reality and the related areas Augmented Reality, Mixed Reality
  • Application areas and current areas of research (incl. medical applications)
  • 3D graphics hardware
  • VR hardware: Input & Output Devices: Tracking and display technologies, interaction devices
  • VR software: 3D graphics toolkits & standards
  • Techniques for Mixed Reality
  • User interfaces and 3D interaction
  • Psychological aspects (Presence, Immersion, ...)

Teaching methods

In lecture:

Frontal lecture with many examples presented in pictures and videos

In UE:
- Solving programming examples and independent submissions
- Independent processing of tasks (alone or in groups)
- Project work in a team on various tasks (e.g. research, concept development, implementation of sample applications)

Mode of examination

Written

Additional information

LVA preliminary meeting (VO + UE) on 4.10.2022 at 10:00 (punctual!) in FAV Hörsaal 3 Zemanek

 

The lecture will be provided in presence always on time (see table below) in FAV Hörsaal 3 Zemanek. The lecture slides will be available online on TUWEL. The lecture will start on 4.10.2022 by preliminary meeting. The preliminary online meeting gives a chance to meet and will provide an overview over the topics of the lecture. Specifically details about the VR UE lab exercise will be given.

Tue     

04.10.2022         

10:00 - 12:00

Mon

10.10.2022

11:00 - 13:00

Mon

17.10.2022

11:00 - 13:00

Mon

24.10.2022

11:00 - 13:00

Mon

31.10.2022

11:00 - 13:00

Mon

07.11.2022

11:00 - 13:00

Mon

28.11.2022

11:00 - 13:00

Mon

05.12.2022

11:00 - 13:00

Mon

12.12.2022

13:00 - 15:00

 

19.12. cancelled

 

Mon

09.01.2023

11:00 - 13:00




Questions can be asked any time in the TUWEL Forum or in presence after the lectures

 

The lecture offers an overview and insight into the field of Virtual and Augmented Reality and informs about the current state of research. Participants will get a basic knowledge about VR hardware, software and user specific aspects, whose knowledge is important for the understanding of VR applications and current publications.

Lecturers

Institute

Course dates

DayTimeDateLocationDescription
Tue10:00 - 12:0004.10.2022FAV Hörsaal 3 Zemanek (Seminarraum Zemanek) Virtual and Augmented Reality
Mon11:00 - 13:0010.10.2022 - 09.01.2023FAV Hörsaal 3 Zemanek (Seminarraum Zemanek) Virtual and Augmented Reality
Mon13:00 - 15:0012.12.2022FAV Hörsaal 3 Zemanek (Seminarraum Zemanek) Virtual and Augmented Reality
Virtual and Augmented Reality - Single appointments
DayDateTimeLocationDescription
Tue04.10.202210:00 - 12:00FAV Hörsaal 3 Zemanek (Seminarraum Zemanek) Virtual and Augmented Reality
Mon10.10.202211:00 - 13:00FAV Hörsaal 3 Zemanek (Seminarraum Zemanek) Virtual and Augmented Reality
Mon17.10.202211:00 - 13:00FAV Hörsaal 3 Zemanek (Seminarraum Zemanek) Virtual and Augmented Reality
Mon24.10.202211:00 - 13:00FAV Hörsaal 3 Zemanek (Seminarraum Zemanek) Virtual and Augmented Reality
Mon31.10.202211:00 - 13:00FAV Hörsaal 3 Zemanek (Seminarraum Zemanek) Virtual and Augmented Reality
Mon07.11.202211:00 - 13:00FAV Hörsaal 3 Zemanek (Seminarraum Zemanek) Virtual and Augmented Reality
Mon28.11.202211:00 - 13:00FAV Hörsaal 3 Zemanek (Seminarraum Zemanek) Virtual and Augmented Reality
Mon05.12.202211:00 - 13:00FAV Hörsaal 3 Zemanek (Seminarraum Zemanek) Virtual and Augmented Reality
Mon12.12.202213:00 - 15:00FAV Hörsaal 3 Zemanek (Seminarraum Zemanek) Virtual and Augmented Reality
Mon09.01.202311:00 - 13:00FAV Hörsaal 3 Zemanek (Seminarraum Zemanek) Virtual and Augmented Reality

Examination modalities

The written exam at the end of the lecture contains 6-8 questions with sub-items and is scheduled for 90 minutes.

Exams

DayTimeDateRoomMode of examinationApplication timeApplication modeExam
Mon14:00 - 16:0013.05.2024EI 7 Hörsaal - ETIT written05.02.2024 12:00 - 11.05.2024 12:00TISSVR VO Prüfung Sommertermin

Course registration

Begin End Deregistration end
01.09.2022 00:01 05.02.2023 23:59

Curricula

Study CodeObligationSemesterPrecon.Info
066 515 Automation and Robotic Systems Mandatory elective
066 932 Visual Computing Mandatory elective
066 935 Media and Human-Centered Computing Mandatory
066 936 Medical Informatics Mandatory elective

Literature

Most used literature:

  • D. Bowman, E. Kruijff, J. LaViola, I. Poupyrev
    3D User Interfaces - Theory and Practice, ISBN 0-201-75867-9, Addison-Wesley, 2004
    (3 books available at TU IMS library - just ask)
    http://www.3dui.org/
    http://www.informit.com/store/product.aspx?isbn=0201758679

  • Handbook of Virtual Environment Technology, Lawrence Erlbaum Associates, 2002
    (available at TU library, 1 Handbook of Virtual Environment Technology at IMS library)
  • Dieter Schmalstieg, Tobias Höllerer, Augmented Reality: Principles and Practice, ISBN 0321883578Addison-Wesley, 2016 (online access available via TU library)


Older Literature (not needed for the lecture, only for interest in special topics):

Virtual & Augmented Reality Introduction - Additional Literature

VR/AR Ongoing Research

  • Feng Zhou, Henry B. L. Duh, Mark Billinghurst
    Trends in Augmented Reality Tracking, Interaction and Display: A Review of Ten Years of ISMAR. In proceedings of ISMAR 2008, Cambridge, UK, 15--18th of September 2008.
    http://portal.acm.org/citation.cfm?id=1605298.1605333 (available from within TUnet)

User Interfaces & 3D Interaction Introduction

User Interfaces & 3D Interaction Ongoing Research

VR Input Devices Introduction

  • Welch, G. and Foxlin, E.
    Motion Tracking: No Silver Bullet, but a Respectable Arsenal. IEEE Computer Graphics and Applications, Vol. 22, No. 6, pp 24-38, 2002
    http://www.cs.unc.edu/~tracker/media/pdf/cga02_welch_tracking.pdf

  • E. Foxlin
    Motion Tracking Requirements and Technologies
    In Handbook of Virtual Environment Technology
    , Lawrence Erlbaum Associates, 2002
    (available at TU library, 1 Handbook of Virtual Environment Technology at IMS library)

Collobarative Augmented Reality

Real-time Rendering & Graphics Hardware

Distributed and Parallel Graphics

 

Previous knowledge

Basic knowledge of computer graphics is good and necessary to be able to follow some of the content.

Accompanying courses

Language

English