188.369 Virtual and Augmented Reality
This course is in all assigned curricula part of the STEOP.
This course is in at least 1 assigned curriculum part of the STEOP.

2020W, VO, 2.0h, 2.0EC


  • Semester hours: 2.0
  • Credits: 2.0
  • Type: VO Lecture
  • Format: Distance Learning

Learning outcomes

After successful completion of the course, students are able to...

• design, implement and evaluate AR/VR applications with innovative interfaces
• develop state-of-the-art collaborative and distributed virtual and augmented reality
applications with modern 3D input and output devices

Methodical competencies:
• new ways of interaction, new interfaces
• tracking technologies
• display technologies
• distributed VR/AR systems
• basic concepts such as tracking, stereo rendering techniques, distributed graphics,
3D input...
• use of VR/AR technologies in different contexts and its implications

Social Compentencies:

  • Self-organisation, initiative and personal responsibility
  • Increase of individual creativity and innovation potential (curiosity)
  • Problem formulation and problem solving competence
  • Communication and critical ability
  • Reflection on one's own abilities and limits
  • Competence for teamwork and assumption of responsibility in complex projects

Subject of course

  • Virtual Reality and the related areas Augmented Reality, Mixed Reality
  • Application areas and current areas of research (incl. medical applications)
  • 3D graphics hardware
  • VR hardware: Input & Output Devices: Tracking and display technologies, interaction devices
  • VR software: 3D graphics toolkits & standards
  • User interfaces and 3D interaction
  • Psychological aspects (Presence, Immersion, ...)

Teaching methods

In lecture:

Frontal lecture with many examples presented in pictures and videos

In UE:
- Solving programming examples and independent submissions
- Independent processing of tasks (alone or in groups)
- Project work in a team on various tasks (e.g. research, concept development, implementation of sample applications)

Mode of examination


Additional information

LVA preliminary meeting (VO + UE) on 1.10.2019 at 11:00 to approx. 12:30 ONLINE at


The lecture will be provided online in form of videos in TUWEL. The lecture can be started any time. The preliminary online meeting gives a chance to meet and will provide an overview over the topics of the lecture. Specifically details about the VR UE lab exercise will be given.

The lecture in WS 2020/21 will again be BLOCKED, which means in this case that all lecture videos will be accessible at once and the first exam is already on October 20th - in presence!

Preliminary meeting on 1.10. 11:00 (punctual!)

Questions can be asked any time in the TUWEL Forum and will be answered at the LIVE online meetings.

The live hours for asking questions will be at

8.10. um 17:00
15.10. um 17:00
19.10. um 14:00

All will be in the same Gotomeeting room https://global.gotomeeting.com/join/213780789

The lecture offers an overview and insight into the field of Virtual and Augmented Reality and informs about the current state of research. Participants will get a basic knowledge about VR hardware, software and user specific aspects, whose knowledge is important for the understanding of VR applications and current publications.

Videos are uploaded in Full HD and can be streamed in Full HD (1080p). However, the TU PeerTube server has problems streaming fast scenes in Full HD. In that case, switch to 720p. That should work without problems.



Examination modalities

The written exam at the end of the lecture contains 6-8 questions with sub-items and is scheduled for 90 minutes.


DayTimeDateRoomMode of examinationApplication timeApplication modeExam
Wed16:00 - 18:0020.10.2021EI 9 Hlawka HS - ETIT written03.06.2021 00:00 - 18.10.2021 23:59TISS1. Prüfungstermin
Wed16:00 - 18:0010.11.2021EI 9 Hlawka HS - ETIT written03.09.2021 10:00 - 08.11.2021 22:59TISS2. Prüfungstermin VR
Wed13:00 - 15:0016.02.2022EI 9 Hlawka HS - ETIT written10.06.2021 00:00 - 14.02.2022 23:59TISS3. Prüfungstermin WS

Course registration

Begin End Deregistration end
14.09.2020 00:01 31.01.2021 23:59



Most used literature:

  • D. Bowman, E. Kruijff, J. LaViola, I. Poupyrev
    3D User Interfaces - Theory and Practice, ISBN 0-201-75867-9, Addison-Wesley, 2004
    (3 books available at TU IMS library - just ask)

  • Handbook of Virtual Environment Technology, Lawrence Erlbaum Associates, 2002
    (available at TU library, 1 Handbook of Virtual Environment Technology at IMS library)

Older Literature (not needed for the lecture, only for interest in special topics):

Virtual & Augmented Reality Introduction - Additional Literature

VR/AR Ongoing Research

  • Feng Zhou, Henry B. L. Duh, Mark Billinghurst
    Trends in Augmented Reality Tracking, Interaction and Display: A Review of Ten Years of ISMAR. In proceedings of ISMAR 2008, Cambridge, UK, 15--18th of September 2008.
    http://portal.acm.org/citation.cfm?id=1605298.1605333 (available from within TUnet)

User Interfaces & 3D Interaction Introduction

User Interfaces & 3D Interaction Ongoing Research

VR Input Devices Introduction

  • Welch, G. and Foxlin, E.
    Motion Tracking: No Silver Bullet, but a Respectable Arsenal. IEEE Computer Graphics and Applications, Vol. 22, No. 6, pp 24-38, 2002

  • E. Foxlin
    Motion Tracking Requirements and Technologies
    In Handbook of Virtual Environment Technology
    , Lawrence Erlbaum Associates, 2002
    (available at TU library, 1 Handbook of Virtual Environment Technology at IMS library)

Collobarative Augmented Reality

Real-time Rendering & Graphics Hardware

Distributed and Parallel Graphics


Previous knowledge

Basic knowledge of computer graphics is good and necessary to be able to follow some of the content.