Introductory Meeting (VO + UE) on 1.10.2018 at 10:00 until approx. 10:45 in Zemanek HS!
Right after the introductory meeting, the course will start. The course will be BLOCKED, meaning that the lecture times are condensed within the first 2 weeks of October.
These are the lecture times for the Vorlesung:
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Introduction on 1.10. 10:00-10:45
The first lecture starts immediately after the introduction.
Vorlesung: ALL lectures will be in Zemanek HS.
MO 1.10. 11:00 - 13:00
DI 2.10. 13:00 - 16:00
MI 3.10. 10:00 - 13:00
DO 4.10. 13:00 - 16:00
FR 5.10. 10:00 - 13:00
MO 8.10. 13:00-16:00
This course introduces to Virtual and Augmented Reality. Students learn the basics about VR/AR hardware and software, input and output technologies and devices, user specific aspects, usability and psychological aspects. An overview of current areas of research is given as well.
Most used literature:
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D. Bowman, E. Kruijff, J. LaViola, I. Poupyrev
3D User Interfaces - Theory and Practice, ISBN 0-201-75867-9, Addison-Wesley, 2004
(3 books available at TU IMS library - just ask)
http://www.3dui.org/
http://www.informit.com/store/product.aspx?isbn=0201758679
- Handbook of Virtual Environment Technology, Lawrence Erlbaum Associates, 2002
(available at TU library, 1 Handbook of Virtual Environment Technology at IMS library)
Older Literature (not needed for the lecture, only for interest in special topics):
Virtual & Augmented Reality Introduction - Additional Literature
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Riva, G.
Virtual Reality – an introduction, 2008
http://www.cybertherapy.info/RivaWileyVR.pdf
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Silva, R. and Oliveira, JC and Giraldi, GA
Introduction to Augmented Reality, 2003, Citeseer
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.63.4105&rep=rep1&type=pdf
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R. Azuma Y. Baillot, R. Behringer, S. Feiner, S. Julier, B. MacIntyre
Recent Advanced in Augmented Reality. IEEE Computer Graphics and Applications, 2001
http://www.cs.unc.edu/~azuma/cga2001.pdf
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R. Azuma
A Survey of Augmented Reality. PRESENCE: Teleoperators andVirtual Environments, Vol. 6, No. 4, pp. 355-385, 1997
http://www.cs.unc.edu/~azuma/ARpresence.pdf
VR/AR Ongoing Research
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Feng Zhou, Henry B. L. Duh, Mark Billinghurst
Trends in Augmented Reality Tracking, Interaction and Display: A Review of Ten Years of ISMAR. In proceedings of ISMAR 2008, Cambridge, UK, 15--18th of September 2008.
http://portal.acm.org/citation.cfm?id=1605298.1605333 (available from within TUnet)
User Interfaces & 3D Interaction Introduction
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D. Bowman, E. Kruijff, J. LaViola, I. Poupyrev
3D User Interfaces - Theory and Practice, ISBN 0-201-75867-9, Addison-Wesley, 2004
(3 books available at TU IMS library - just ask)
http://www.3dui.org/
http://www.informit.com/store/product.aspx?isbn=0201758679
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LaViola, J.J. and Keefe, D.F.
3D spatial interaction: applications for art, design, and science, In ACM SIGGRAPH 2011 Courses
http://dl.acm.org/citation.cfm?id=2037636.2037637&coll=DL&dl=ACM (available from within TUnet)
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Billinghurst, M. and Kato, H. and Poupyrev, I.,
The MagicBook: a transitional AR interface, Computers & Graphics, 25/5, pp. 745—753, 2001
http://dx.doi.org/10.1016/S0097-8493(01)00117-0 (available from within Tunet)
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Bowman, Doug A. and Hodges, Larry F.
An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments, Graphics, Visualization, and Usability Center, 1999
http://portal.acm.org/citation.cfm?doid=253284.253301 (available from within Tunet)
http://people.cs.vt.edu/~bowman/grab.html
User Interfaces & 3D Interaction Ongoing Research
VR Input Devices Introduction
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Welch, G. and Foxlin, E.
Motion Tracking: No Silver Bullet, but a Respectable Arsenal. IEEE Computer Graphics and Applications, Vol. 22, No. 6, pp 24-38, 2002
http://www.cs.unc.edu/~tracker/media/pdf/cga02_welch_tracking.pdf
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E. Foxlin
Motion Tracking Requirements and Technologies
In Handbook of Virtual Environment Technology, Lawrence Erlbaum Associates, 2002
(available at TU library, 1 Handbook of Virtual Environment Technology at IMS library)
Collobarative Augmented Reality
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Raphael Grasset , Philip Lamb , Mark Billinghurst
Evaluation of Mixed-Space Collaboration, Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality, p.90-99, October 05-08, 2005
http://portal.acm.org/citation.cfm?id=1105186&dl=GUIDE&coll=GUIDE&CFID=97904875&CFTOKEN=10613479 (available from within TUnet)
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Mark Billinghurst, Hirokazu Kato
Collaborative augmented reality, Communications of the ACM, v.45 n.7, July 2002
http://portal.acm.org/citation.cfm?id=514265&dl=GUIDE&coll=GUIDE&CFID=97625123&CFTOKEN=57823946 (available from within TUnet)
Real-time Rendering & Graphics Hardware
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Möller , T., Haynes, E., Peters, A.
Real Time Rendering, ISBN 1-56881-101-2,
http://www.realtimerendering.com & available at TU library
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Cohen-Or, D. , Chrysanthou, Y., Silva, C., Durand, F.
A Survey of Visibility for Walkthrough Applications. IEEE Transactions on Visualization and Computer Graphics 2003.
http://people.csail.mit.edu/fredo/PUBLI/surveyTVCG.pdf
Distributed and Parallel Graphics