- Understanding the cognitive processes in the brain of the players (Why want to play people and especially children?)- Understand the relationship between game mechanics with particular social and psychological dynamics which can be experienced during the games to be derived therefrom special game-world experiences.- Understand the importance of creation in games by means of semiotics and narrative forms.- Understanding the social conditions and effects of gambling, such as identity in role-playing, deepening and differentiation of social ties and skills, etc.- Understand cultural contexts and manifestations of digital games as "art games", political games, Gamification, the representation of violence in computer games, etc.
- Discussion of many examples of current, special and very different games - MDA Framework to reflect the expansion and differentiation of ability on game ideas, to argue this and formulate.
ECTS Breakdown: 30 Stunden Vorlesungen zu Game Design Grundlagen:
20 Stunden: Vorbereitende Lektüre zu einzelnen Vorlesungen aus: Johan Huizinga (Autor), Andreas Flitner (Hrsg.): Homo ludens. Vom Ursprung der Kultur im Spiel (¿Homo ludens¿, 1939). Rowohlt Verlag, Reinbek 2009 Raph Koster, Theory of Fun for Game Design, O'Reilly Media; Second Edition edition (November 29, 2013) Katie Salen, Eric Zimmermann, The Game Design Reader: A Rules of Play Anthology, The MIT Press (November 23, 2005) Chris Crawford, Chris Crawford on Game Design, New Riders; 1 edition (June 28, 2003) 25 Stunden: In Kombination mit den in der Übung zu entwickelnden Spielkonzepten: Schriftliche Verteidigung der eigenen Spielideen im Kontext des jeweiligen Vorlesungsthemas.
nur in Kombination mit Game Design VU möglich