Work in teams on reflection and design problems; Be able to discuss technologies and needs with potential users; Come up with innovative ideas for interactive technologies; Approach open and ambiguous problem situations in a proactive and self-organized way.
Theories of Human perception, cognition and practiceTheoretical foundation of user experienceDesign principles and interface design guidelinesConducting usability studies and expert evaluations of interactive systemsPrinciples of a user centred interaction design processHCI related to different types of interactive software
up-to-date informations about the kick-off will be pubished here shortly, without von delay :)
Kick-off for this lecture is together with the kick-off for »Gesellschaftliche Spannungsfelder der Informatik«.