186.831 Computergraphics
This course is in all assigned curricula part of the STEOP.
This course is in at least 1 assigned curriculum part of the STEOP.

2019S, UE, 4.0h, 6.0EC
TUWEL

Properties

  • Semester hours: 4.0
  • Credits: 6.0
  • Type: UE Exercise

Aim of course

Practical application of accompanying lecture through a game-programming project in small groups.

Subject of course

Programming a video game in OpenGL using various real-time rendering techniques.

Additional information

6 ECTS = 150h

Introduction: 0,5h
Game events: 12h
Feedback-dates: 4h

0. assignmentl: 9h
1. assignment: 57h
2. assignment: 67,5h

Lecturers

Institute

Course dates

DayTimeDateLocationDescription
Mon17:00 - 19:0004.03.2019EI 10 Fritz Paschke HS - UIW Vorbesprechung
Tue17:00 - 19:0019.03.2019EI 10 Fritz Paschke HS - UIW Repetitorium
Mon17:00 - 19:0008.04.2019EI 10 Fritz Paschke HS - UIW Repetitorium (Reserve)
Mon17:00 - 19:0027.05.2019EI 10 Fritz Paschke HS - UIW Spieleprogrammierung in der Praxis
Wed13:00 - 19:0026.06.2019EI 9 Hlawka HS - ETIT Spielevent

Examination modalities

1 storyboard, 2 programming assignment, presentation of assignments.

Course registration

Begin End Deregistration end
13.09.2018 00:00 22.03.2019 00:00 22.03.2019 00:00

Curricula

Study CodeObligationSemesterPrecon.Info
033 532 Media Informatics and Visual Computing Mandatory4. SemesterSTEOP
Course requires the completion of the introductory and orientation phase
860 GW Optional Courses - Technical Mathematics Not specifiedSTEOP
Course requires the completion of the introductory and orientation phase

Literature

See lecture homepage for extensive documentation and material.

Previous knowledge

Basic knowledge of computer graphics, especially the viewing pipeline, as taught in "Introduction ot Visual Computing"

Preceding courses

Accompanying courses

Continuative courses

Miscellaneous

Language

if required in English