Practical application of accompanying lecture through a game-programming project in small groups.
Programming a video game in OpenGL using various real-time rendering techniques.
6 ECTS = 150h
Introduction: 0,5hGame events: 12h Feedback-dates: 4h
0. assignmentl: 9h 1. assignment: 57h 2. assignment: 67,5h
1 storyboard, 2 programming assignment, presentation of assignments.
See lecture homepage for extensive documentation and material.
Basic knowledge of computer graphics, especially the viewing pipeline, as taught in "Introduction ot Visual Computing"