After successful completion of the course, students are able to understand advanced methods of computer graphics in depth. First, advanced graphical programming will be explained using Unity. Higher modelling techniques and complex data structures for graphical data are a further focus. The sampling and reconstruction of continuous signals plays an important role in the consideration of discrete information (raster graphics). Surface design by applying textures is another important aspect of photorealistic imaging. Special chapters such as modeling, non-photorealistic rendering or visualization will conclude the course. Didactic approach: The material will be presented by means of electronic foils.Translated with www.DeepL.com/Translator
In the lecture advanced methods of computer graphics are dealt with in depth. First higher graphical programming is discussed with Java3D. Advanced modelling techniques and complex data structures for graphical data are other major topics. Sampling and reconstruction of continuous signals is important for the handling of discrete information (raster graphics). Furthermore computer games are addressed. Surface structuring through texture mapping is another important aspect for photorealistic rendering. Special topics like non-photorealistic rendering or visualization conclude the lecture series.
Didactical Approach: The content is presented through electronic slides.
ECTS Breakdown: 3 ECTS = 75 hours
Please note: Due to organisational reasons, changes on lexture dates will not be visible in TISS. Therefore, students are encouraged to regularily check the lexture dates on the website of the lecture.
Proof of performance is given by means of an oral examination in which, in particular, the understanding of the concepts presented is checked.