186.166 Design and Implementation of a rendering engine Canceled
This course is in all assigned curricula part of the STEOP.
This course is in at least 1 assigned curriculum part of the STEOP.

2022W, VU, 2.0h, 3.0EC


  • Semester hours: 2.0
  • Credits: 3.0
  • Type: VU Lecture and Exercise
  • Format: Online

Learning outcomes

After successful completion of the course, students are able to plan, implement, test and evaluate the design and programming of a rendering engine. The scene description, graphical APIs and optimization techniques play an important role.




Subject of course

In this course we will focus on the following topics:

  • Requirements for the design of rendering engines
  • Hardware and Graphics APIs (OpenGL, Direct3D, Vulkan,..)
  • Scene Representation (Scene graphs, display lists, command buffers,...)
  • Static and Dynamic Data (Incremental Update Techniques)
  • Optimizations (Caching, Culling, Level of Detail, Bounding Volume Hierarchies, Just-In-Time Optimization)
  • Resource Management 
  • Domain Specific Languages (HLSL, Spark, FShade, Semantic Scene Graph,..)
  • Reusable Components/Design for Rendering Engines

Teaching methods

Lecture with slides, semester project and presentation.


Lecture will be remote (see lecture homepage)

Mode of examination


Additional information


13.5 Std. Vorlesung
15   Std. Vorbereitung und Prüfung
46.5 Std. Übungsaufgabe lösen
75 Std. entspricht 3 ECTS zu je 25 Std.




Examination modalities

Oral examination and submission interview.

Course registration

Begin End Deregistration end
03.10.2022 00:00 03.10.2022 01:00 01.12.2022 00:00


Study CodeObligationSemesterPrecon.Info
066 932 Visual Computing Mandatory elective


No lecture notes are available.

Previous knowledge

Algorithms and Datastructures, Computergraphics



if required in English