186.140 Real-Time Rendering
This course is in all assigned curricula part of the STEOP.
This course is in at least 1 assigned curriculum part of the STEOP.

2023W, VU, 3.0h, 4.5EC
TUWEL

Properties

  • Semester hours: 3.0
  • Credits: 4.5
  • Type: VU Lecture and Exercise
  • Format: Presence

Learning outcomes

After successful completion of the course, students are able to understand advanced concepts of real-time rendering as used in virtual reality applications or in computer games. Topics include:

  •     Graphics Hardware (GPU) Architecture
  •     Optimization
  •     Advanced Lighting and Shading
  •     Shading Languages
  •     Graphics Programming (OpenGL 4.x Core Profile, Vulkan, DirectX, ...)
  •     Real-time Shadows
  •     Culling and Visibility
  •     Levels of Detail and Terrain Rendering
  •     Image-based Rendering

 

 

Subject of course

Important topics in „Real-Time Rendering“ are discussed, such as shadow- and illumination effects, bump mapping, displacement mapping as well as the rendering pipeline and architecture of graphics hardware. Furthermore, we will talk about different graphical programming interfaces (APIs), advanced algorithms for terrain rendering and visibility calculations. Also state-of-the-art techniques like hardware-supported ray tracing will be briefly explained.

The lecture will be accompanied by an exercise part where attendants use their acquired knowledge to create a real-time rendering demo.

Teaching methods

Presentation of theoretical concepts with slides, programming tasks.

Mode of examination

Immanent

Additional information

ECTS-Distribution:
19,5 h Lectures
16 h Preparation for exam
77 h Programming assignments
---------------------------------------------
112,5 h equals 4,5 ECTS, each of 25 hours

 

The first lecture and introduction for the lab will take place on October TBD, 2023, starting at TBD (c.t.) in TBD.

 

Lecturers

Institute

Course dates

DayTimeDateLocationDescription
Wed13:00 - 15:0004.10.2023 - 24.01.2024Seminarraum FAV 05 (Seminarraum 186) Lecture
Real-Time Rendering - Single appointments
DayDateTimeLocationDescription
Wed04.10.202313:00 - 15:00Seminarraum FAV 05 (Seminarraum 186) Lecture
Wed11.10.202313:00 - 15:00Seminarraum FAV 05 (Seminarraum 186) Lecture
Wed18.10.202313:00 - 15:00Seminarraum FAV 05 (Seminarraum 186) Lecture
Wed25.10.202313:00 - 15:00Seminarraum FAV 05 (Seminarraum 186) Lecture
Wed08.11.202313:00 - 15:00Seminarraum FAV 05 (Seminarraum 186) Lecture
Wed22.11.202313:00 - 15:00Seminarraum FAV 05 (Seminarraum 186) Lecture
Wed29.11.202313:00 - 15:00Seminarraum FAV 05 (Seminarraum 186) Lecture
Wed06.12.202313:00 - 15:00Seminarraum FAV 05 (Seminarraum 186) Lecture
Wed13.12.202313:00 - 15:00Seminarraum FAV 05 (Seminarraum 186) Lecture
Wed20.12.202313:00 - 15:00Seminarraum FAV 05 (Seminarraum 186) Lecture
Wed10.01.202413:00 - 15:00Seminarraum FAV 05 (Seminarraum 186) Lecture
Wed17.01.202413:00 - 15:00Seminarraum FAV 05 (Seminarraum 186) Lecture
Wed24.01.202413:00 - 15:00Seminarraum FAV 05 (Seminarraum 186) Lecture

Examination modalities

Answering of exam questions via Zoom, submission discussion concerning the programming tasks.

Course registration

Begin End Deregistration end
02.09.2023 00:00 18.10.2023 23:59

Registration modalities

Registration via TISS and through the first submission => "Submission 1" in TUWEL.

Curricula

Study CodeObligationSemesterPrecon.Info
066 932 Visual Computing Mandatory1. Semester

Literature

No lecture notes are available.

Previous knowledge

Programming skills and sufficient practical experience with 3D programming using OpenGL or Vulkan are required. The optimal precursor is the UE Computer Graphics.

Preceding courses

Continuative courses

Miscellaneous

Language

English