A good understanding of the general architecture and the possibilities of 3D graphics hardware shall be conveyed.
Important topics in real-time rendering are treated und exercised with practical examples. Some topics are: special effects like shadows, illumination effects, bump mapping, displacement mapping, as well as the rendering pipeline and architecture of graphics hardware, interfaces to programming of 3D graphics hardware, and advanced algorithms like terrain rendering, visibility calculation, etc.
ECTS-Distribution:19,5 h Lectures 16 h Preparation for exam77 h Programming assignments --------------------------------------------- 112,5 h equals 4,5 ECTS, each of 25 hours
The first lecture and introduction for the lab will take place on October 3rd, 2018.
Submission of a self-programmed rendering demo and oral exam.
Anmeldung erfolgt durch TISS-Anmeldung sowie Abgabe des 0. Beispiels.
Programming skills and sufficient practical experience with 3D programming using OpenGL or DirectX are required. The optimal precursor is the UE Computer Graphics.