186.139 Computer Animation
This course is in all assigned curricula part of the STEOP.
This course is in at least 1 assigned curriculum part of the STEOP.

2023S, VU, 2.0h, 3.0EC


  • Semester hours: 2.0
  • Credits: 3.0
  • Type: VU Lecture and Exercise
  • Format: Online

Learning outcomes

After successful completion of the course, students are able to understand important techniques of computer animation from an algorithmic as well as technical point of view. The aim of the course is to impart knowledge about the current state of computer animation via lectures and the implementation of some examples.

Subject of course

The lecture is composed of lectures and exercises. The course will closely follow the underlying textbook "Computer Animation: Algorithms and Techniques (Third Edition), Rick Parent, 2012" and the lab exercises will train the students how to implement the basic computer animation techniques. There will nine classroom lectures in total and four lab assignments that are to be completed in form of a homework.

E-book: http://www.sciencedirect.com/science/book/9780124158429

Teaching methods

Lectures, exercises, quizzes testing the knowledge acquired in the previous lecture, small final project with presentation.

Mode of examination


Additional information

ECTS Breakdown: 3 ECTS = 75 hours (estimate, recommendation)

  • lectures: 20 hours
  • exam (quizzes) preparation: 20 hours
  • practical example: 20 hours
  • project: 15 hours

The lectures will be held online (on zoom, link will be provided on TUWEL)!



Examination modalities

  • Exercises: 35%
  • Quizzes: 35% 
  • Project: 20% + Presentation: 10%

All components are mandatory (e.g., you cannot skip the project, even if you got a passing grade from quizzes+exercises)

Course registration

Begin End Deregistration end
24.02.2023 00:00 17.03.2023 00:00


Study CodeObligationSemesterPrecon.Info
066 932 Visual Computing Mandatory elective


No lecture notes are available.

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